

I think the fact that the Wisps from Sonic Colors make a return is really cool, however, all of the best ones are simply ripoffs of things already in Mario Kart. There's nothing inherently wrong with that, but the problem is that all of the unique items are absolutely awful. One weaker quality of Team Sonic Racing is the item variety. Each character is set to one of three classes, varying in stats and the items acquired during races. During these team races, Team Sonic Racing feels like a totally different game from the competition. Solo races are a bit dull when a lot of the special abilities you can use with a team are stripped away. It seems that the game works more favorably when you're racing as a team of three. The actual team aspect of Team Sonic Racing works as its greatest strength and its biggest detriment. Due to the nature of team racing, it's easy to see why there were some omissions like Chaos and Cream the Rabbit.

Team Sonic Racing's roster mostly consists of characters from Sonic Adventure and beyond, with what I assume to be the least popular character being Zavok from Sonic Lost World. Tons of fan favorites are here like Shadow, Big the Cat, Vector, Silver, and even a kart driven by four Chao. "The actual team aspect of Team Sonic Racing works as its greatest strength and its biggest detriment." I'm happy to report that I absolutely plan on going back to complete them all again on hard. When I really do enjoy a game, I'm obviously drawn to complete as much of it as possible, so once I beat the main path I went back to diverging paths to complete all of these challenges on the normal difficulty setting. The conventional race missions do have some merit to them as each has three challenges you can go for, with an additional special challenge that's a bit tougher. Here, I was able to really discover my preferred playstyle while connecting with the characters that I'd be using in other modes and later chapters. It acts as a starting lane of sorts where you'll be able to get a grip on the more unique karts and weights of every character. Each chapter is divided into seven separate boards that are filled with races and special minigames for you to overcome. It's about what you'd expect and the story in it is pretty throwaway. If you're jumping in alone, you'll likely be starting with the game's Adventure Mode.
